aubergion: a glowing blue blupee, an owl-faced feather-eared rabbit creature (blupee)
[personal profile] aubergion
Ok. New plan. I need the rest of these memories. Just one problem: I have no idea how you get them. But I've got some hunches.

My first step involves the springs of Courage, Wisdom, and Power. I visited them all as part of my final pilgrimage before fighting Ganon in BotW. Now I'm going there earlier, because they were connected to the dragons last time! They might know something this time. First stop: Spring of Courage! It's directly south of the Popla Skyview, so it's really easy to get to The statue doesn't have anything to say about Zelda but does say there's something wrong with the Mother Goddess in the Forgotten Ruins. Which is where the Impa quest was, so I've been there. And I don't remember any goddess statue there at the time. So I suppose it's got a point.

One quick teleport later and it turns out that the Mother Goddess statue fell over in the process of revealing the geoglyph locations, and the Courage Goddess is apparently quite broken up by it. It asks me for one of Farosh's claws to fix it. Claws? Those are a lot harder to come by than scales and horns. I don't know if I ever picked up dragon claws in my BotW playthrough. Spring of Wisdom and Power confirm the same things - claws from Naydra and Dinraal. Craaaap. I don't even know where Dinraal is. And there's fucked up gloom hands chasing me! What the fuck! These assholes don't die, they don't show up in my compendium, every time I kill one another turns up. How do I get rid of these fuckers?!

Ok, new plan. Going to go deal with these star monoliths first. Dragon sniping later, when I have arrows. For now, I actually have the entire map unlocked, so I'm going to grab those ancient Hyrulean records for Wortsworth. All twelve of them.

Some of them are really easy launches from Skyview Towers or nearby sky shrines, generally involving some kind of crystal retrieval and a spinny launcher. Others are more difficult. Luckily, I'm really good at paragliding. I did the race in the Breach of Demise like, ten times in BotW. The most useful trick I remembered? Weapons have weight. Taking off all of Link's weapons and paragliding around in nothing but a glide shirt and some random pants is enough to get me to about half the archipelagos, with the right starting point. It's also enough to get me to not only North Lomei Labyrinth, but North Lomei Castle, the sky equivalent. This is the labyrinth of Wisdom, and clearing it unlocks a drop into the Depths. Defeating the flux construct below gives me some awesome stealth pants and access to the first Ascend-based Depths escape point I've found: Mt Drena.

A couple were harder - I tried half a dozen ways to get to Necluda Sky before I remembered I could autobuild a hot air balloon, while Sokkala Sky above Tarrey Town had all the materials for a badass hovercraft. I turned the materials into Wortsworth and got... nothing. Well, I got 1,200 rupees, some Old English exposition about Zelda, and a strong suspicion about where I'm supposed to get the support of the Sage of Spirit.

If I am not mistaken, Mineru still lives.

But I don't know where to find her, and I haven't gotten any more memories. But turning in this quest brought me back to Kakariko. And I do need a claw from Naydra, and I know Naydra goes into this hole. So I rode Naydra into the depths, came out back at Mt Lanayru, shot her in the claw and escaped to the far side of the Lanaryu range where there's a shrine I hadn't gotten yet, as well as a cave that punched through Walnot Mountain and led me right back to... Retsam Forest, beneath Hateno Village.

Well, I've put it off long enough. Time to go home.

Profile

aubergion: a purple eggplant with glasses (Default)
aubergion

August 2023

S M T W T F S
  12345
6789101112
13 141516171819
20212223242526
2728293031  

Style Credit

Expand Cut Tags

No cut tags
Powered by Dreamwidth Studios