Oooh star fragment!! And GOD yeah, forgot to mention on the previous comment, but the changed skyline was *so cool*. Like, it's really throwing in a like... "oh, this is the world I knew... but changed" feeling, very strongly. (And then getting to Lookout Landing and people *knowing me*, was so good!)
Do you find you get stuck and need to fast travel more?? I've like, hardly used the teleports at all, and only ever when I'm like "OK, done here for now, I'd really like to get back to [somewhere halfway across Hyrule]". IIRC, the Getting Out Of The Depths is by hot air balloon! There's a balloon hanging out beside the chasm before Robbie goes down / after Robbie comes back up, but not while he is down there. (I left him sitting down there for like, several days, lmao.) Can't remember if I actually saw it in the depths when he was down there, though.
The BotW horse import made me SO happy!! I was so excited to see Midnight again, and hadn't had ANY hint or tease that they were doing that. ;_;
The guardian arms were so good dkjs;kfl and the yeeting is great fun.
Like I said last night, because of where I landed and the stable I first went to, I ended up heading to Lookout Landing very naturally, without even realizing I had a quest marker for there. Totally agree that a "please return to Purah" thing would have been a more diegetic way of doing that, given that yeah, Rauru gives you nothing to go on.
(Also, I can't remember how I got Sahasra tower, whether I approached from the ground or the sky, but I definitely didn't deliberately teleport up to then fling myself down. XD)
I'm probably (definitely) not going to be making posts on my own DreamWidth b/c I only logged in now to be able to comment, lol, but without getting too in depth or spoilery, my current opinions/impressions are like: + seems like a bigger emphasis on puzzles & exploring & set-pieces as challenges versus combat, tho when combat/monsters appear there's more variety, than in BotW; + more story and I think more *depth* to the story (and the sidequests!) than in BotW which is wonderful, and there seems to be like... more moving pieces? involved in the telling of the main story, which is also v cool + I'm trying to Not Think too hard about "where did all the ancient sheikah shrines go" so that I don't get bogged down worrying about it and negatively impact my immersion, but it is also always delightful when I encounter bits and pieces OF the ancient guardians and stuff (and because I know that they don't typically do Direct Sequel games in the LoZ franchise and the timelines are infamously wonky, lol) - I was a little disappointed when the main quest, after the preliminaries were done, was like "aaaaand go to the four different areas! again!". Haven't done any of those yet, so maybe they'll feel different than the Divine Beasts, but it didn't strike me as a bit *too* same-y to BotW. (As did re-using the shrines, tbh, when I first ran into them, but they feel a lot more optional and more spaced out, and I can admit the usefulness of them in gameplay.) + Not sure if you've run into any Great Fairies yet, but the unifying conceit behind their locations in this game is making me laugh + The backpacking koroks are hilarious
(no subject)
Date: 2023-05-15 14:57 (UTC)Do you find you get stuck and need to fast travel more?? I've like, hardly used the teleports at all, and only ever when I'm like "OK, done here for now, I'd really like to get back to [somewhere halfway across Hyrule]". IIRC, the Getting Out Of The Depths is by hot air balloon! There's a balloon hanging out beside the chasm before Robbie goes down / after Robbie comes back up, but not while he is down there. (I left him sitting down there for like, several days, lmao.) Can't remember if I actually saw it in the depths when he was down there, though.
The BotW horse import made me SO happy!! I was so excited to see Midnight again, and hadn't had ANY hint or tease that they were doing that. ;_;
The guardian arms were so good dkjs;kfl and the yeeting is great fun.
Like I said last night, because of where I landed and the stable I first went to, I ended up heading to Lookout Landing very naturally, without even realizing I had a quest marker for there. Totally agree that a "please return to Purah" thing would have been a more diegetic way of doing that, given that yeah, Rauru gives you nothing to go on.
(Also, I can't remember how I got Sahasra tower, whether I approached from the ground or the sky, but I definitely didn't deliberately teleport up to then fling myself down. XD)
I'm probably (definitely) not going to be making posts on my own DreamWidth b/c I only logged in now to be able to comment, lol, but without getting too in depth or spoilery, my current opinions/impressions are like:
+ seems like a bigger emphasis on puzzles & exploring & set-pieces as challenges versus combat, tho when combat/monsters appear there's more variety, than in BotW;
+ more story and I think more *depth* to the story (and the sidequests!) than in BotW which is wonderful, and there seems to be like... more moving pieces? involved in the telling of the main story, which is also v cool
+ I'm trying to Not Think too hard about "where did all the ancient sheikah shrines go" so that I don't get bogged down worrying about it and negatively impact my immersion, but it is also always delightful when I encounter bits and pieces OF the ancient guardians and stuff (and because I know that they don't typically do Direct Sequel games in the LoZ franchise and the timelines are infamously wonky, lol)
- I was a little disappointed when the main quest, after the preliminaries were done, was like "aaaaand go to the four different areas! again!". Haven't done any of those yet, so maybe they'll feel different than the Divine Beasts, but it didn't strike me as a bit *too* same-y to BotW. (As did re-using the shrines, tbh, when I first ran into them, but they feel a lot more optional and more spaced out, and I can admit the usefulness of them in gameplay.)
+ Not sure if you've run into any Great Fairies yet, but the unifying conceit behind their locations in this game is making me laugh
+ The backpacking koroks are hilarious